Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
21128
?
29474
?
21538
?
22214
?
8053
?
33509
?
18161
?
26979
?
27860
?
33780
Total damage to objectives
25054
56694
23369
11110
1420
12316
28150
5555
1374
5265
Total damage to buildings
7347
8348
5531
6254
577
2827
0
5555
1069
1342
Total damage shielded
0
0
0
0
11679
0
0
0
0
0
Total heals on teammates
0
0
0
0
1581
0
0
0
0
0

Abilities usage

in numbers

Blinding Dart (Q)

53xpressed

Move Quick (W)

48xpressed

Toxic Shot (E)

0xpressed

Noxious Trap (R)

57xpressed

?

Teemo

Toughest Matchups

These champions counter Aatrox
Not enough data to display toughest matchups for this champion yet.

Skill path

Most popular ability leveling order
?
P
Guerrilla Warfare
?
Q
Blinding Dart
2
8
10
12
13
?
W
Move Quick
3
14
15
17
18
?
E
Toxic Shot
1
4
5
7
9
?
R
Noxious Trap
6
11
16

Summoner spell

Most popular spells
?
?
52.0% WR(15599 Matches)
?
?
51.1% WR(5536 Matches)
item
item
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
52.35% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Teemo
?
Yasuo
0.85KDA1.63
0.39%Kill Participation0.36%
20Vision Score25
26,979Damage Dealt21,538
3Max CS Advantage89.5
59CS in First 10 Minutes67

Minions have varying gold values depending on their type, and the CS gap results in an approximate 154 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
2Max Level Lead3
Blue71,889G
Difference+10,557G
Red61,332G
?
14,577G
?
17,291G
?
15,662G
?
15,366G
?
8,993G
770G
5,706G
4,858G
1,631G
2,408G
13,807G
?
11,585G
?
10,804G
?
13,735G
?
11,401G
?